Compare GTA Online business types
Learn what 18 GTA Online businesses do and how they earn money, with optional tools for selected purchase costs and sale examples.
PS5, Xbox Series X|S, PC Enhanced, PS4, Xbox One, PC Legacy
Guide details
GTA 6 Up Close · Business comparison
Published

On this page
Start with the work you want to do
Find out what each business does, how you use it and how it pays you. Open a business below for a short explanation and its guide. You can also select two or three to compare.
These 18 profiles cover business roles. Selected purchase costs and Bunker/Acid Lab earnings examples are available further down the page.
Compare businesses
Your properties
Mark the businesses you own to narrow this list. Choices stay on this page until you leave or reload.
18 businesses shown
Choose two or three businesses to compare. Open a row for its work, income and source details.
NightclubPopularity and warehouse goods are separate income streams.
- Property or access
- Own a Nightclub.
- What you do
- Manage venue popularity; assign warehouse technicians. Yohan also offers Nightclub Goods missions by phone.
- How money arrives
- Popularity affects safe income. Warehouse goods form a separate stock operation.
BunkerChoose manufacturing for sale stock or research for unlocks.
- Property or access
- Own a Bunker and use its business laptop.
- What you do
- Buy supplies or complete Supply Missions; assign staff to manufacturing or research.
- How money arrives
- Manufacturing creates stock to sell. Research progress unlocks upgrades.
Cocaine LockupAn MC production business.
- Property or access
- Buy through Open Road on the Clubhouse laptop.
- What you do
- Complete setup, resupply and defense work.
- How money arrives
- Sell its own stock. Its product can also be assigned to a Nightclub Technician.
Methamphetamine LabAn MC production business.
- Property or access
- Buy through Open Road on the Clubhouse laptop.
- What you do
- Complete setup, resupply and defense work.
- How money arrives
- Sell its own stock. Its product can also be assigned to a Nightclub Technician.
Counterfeit Cash FactoryAn MC production business.
- Property or access
- Buy through Open Road on the Clubhouse laptop.
- What you do
- Complete setup, resupply and defense work.
- How money arrives
- Sell its own stock. Its product can also be assigned to a Nightclub Technician.
Weed FarmAn MC production business.
- Property or access
- Buy through Open Road on the Clubhouse laptop.
- What you do
- Complete setup, resupply and defense work.
- How money arrives
- Sell its own stock. Its product can also be assigned to a Nightclub Technician.
Document Forgery OfficeAn MC production business.
- Property or access
- Buy through Open Road on the Clubhouse laptop.
- What you do
- Complete setup, resupply and defense work.
- How money arrives
- Sell its own stock. Its product can also be assigned to a Nightclub Technician.
Acid LabA mobile production business with its own delivery bike.
- Property or access
- The First Dose and stolen-equipment route installs the lab in a Brickade 6x6.
- What you do
- Source supplies for production. An unlocked Acid product name increases sale value.
- How money arrives
- Deliver product with the included Manchez Scout C.
Special Cargo WarehouseStore sourced cargo for sale.
- Property or access
- Use an Office computer to buy a Special Cargo Warehouse through SecuroServ.
- What you do
- Source cargo; warehouse staff can also be assigned to sourcing.
- How money arrives
- Sell secured cargo from the business.
Vehicle WarehouseSource and export vehicles.
- Property or access
- Buy a Vehicle Warehouse through Vehicle Cargo on the CEO Office computer.
- What you do
- Steal vehicles and deliver them to the warehouse.
- How money arrives
- Start exports through Ad-Hawk Autos on the warehouse laptop.
Smuggler HangarCargo sourcing and sales include land missions.
- Property or access
- Use the Smuggler Hangar and Free Trade Shipping Co.
- What you do
- Choose land sourcing or sales; call Ron for sourcing, or pay staff to source cargo.
- How money arrives
- Sell cargo through the business. A Hangar Workshop also includes a Mk II Weapon Workshop.
Salvage YardVehicle robberies, salvage processing and passive income.
- Property or access
- Own a Salvage Yard; buy its optional Tow Truck to add towing work.
- What you do
- Plan vehicle robberies or retrieve abandoned vehicles with the Tow Truck.
- How money arrives
- Sell robbery vehicles or salvage them. Salvage pays after processing; towing temporarily increases passive income.
Bail Enforcement OfficeBounty targets and hired agents earn through different channels.
- Property or access
- Own a Bail Enforcement Office. Agents are optional purchases.
- What you do
- Bring targets to the holding cell; send purchased agents on their own work.
- How money arrives
- Processed targets pay your wallet. Agent work adds safe income; agents also shorten target processing.
Hands On Car WashLaundering work, safe income and a Counterfeit Cash sale benefit.
- Property or access
- Buy the Car Wash before expanding to the other Money Fronts.
- What you do
- Launch laundering work at the computer or through Raf; legitimate work clears Heat.
- How money arrives
- The safe accrues income influenced by owned business types. Ownership also benefits Counterfeit Cash sales.
Higgins HelitoursMoney Fronts work and an Air Freight Cargo benefit.
- Property or access
- Own Hands On Car Wash before buying Higgins Helitours.
- What you do
- Manage laundering work and clear Heat with legitimate work.
- How money arrives
- Ownership benefits Air Freight Cargo; owned helicopters can spawn here.
Smoke on the WaterMoney Fronts work and a Weed Farm sale benefit.
- Property or access
- Own Hands On Car Wash before buying Smoke on the Water.
- What you do
- Manage laundering work and clear Heat with legitimate work.
- How money arrives
- Ownership benefits Weed Farm sales; a daily collectible package offers cash and RP.
AgencyClient work with Franklin and the Dr. Dre story.
- Property or access
- Set up an Agency, complete a Security Contract and meet the VIP.
- What you do
- Security Contracts include retrieval, rescue and asset protection. Progress leads to Payphone Hits.
- How money arrives
- Complete the associated work. The Armory and Vehicle Workshop provide different optional equipment services.
McKenzie Field HangarOscar’s work and extra storage for an owned Smuggler Hangar.
- Property or access
- Own McKenzie Field Hangar for its activities.
- What you do
- Launch repeatable Freemode smuggling work from its laptop or by calling Oscar.
- How money arrives
- Complete the work. Ownership also expands an existing Smuggler Hangar’s storage and enables runway requests for owned Personal Aircraft.
Budget for your next purchases
Budget for the property, its prerequisites and the upgrades you need. The optional tool covers selected Bunker, MC, Nightclub and earned Acid Lab setups. It can subtract purchases you already own.
Open the purchase budget tool
Add up to three setups. Shared items count once. These are base-price estimates for the listed purchases.
Choose a setup to see its itemized purchase estimate.
What this estimate includes
- Nominal base prices are planning estimates. Check your in-game offer before buying; event deals, memberships, bundles, coupons and trade-in credits are excluded.
- Includes only the listed property and upgrade items. Supplies, running costs, mission time, cosmetics and extra vehicles are excluded.
- By default every listed item is a new purchase. Mark an item owned only when you already have it. Location prices do not recommend a location or model moving an existing business.
- A shared prerequisite is counted once across selected setups. Cash production Equipment and extra Nightclub storage are outside these subsets.
- The Nightclub technician package covers four paid hires, giving five total. Partly hired packages require a separate remaining-price quote.
It estimates a shopping list, not earnings, payback time or the best location.
- Bunker property and upgrade catalogue
- McALEER: Bunker acquisition costs
- MC property and upgrade catalogue
- McALEER: MC properties and shared Clubhouse
- Clubhouse property catalogue
- Nightclub property and upgrade catalogue
- Matt Gibbs: Nightclub acquisition guide
- Hassan Sajid: Nightclub management and technician package
- Raccooninja: Nightclub technician hiring schedule
- Nightclub owner: April 2026 quoted purchases
- Hassan Sajid: earned Acid Lab route and Equipment
- LogOfOne: Acid Lab installation
- Hazard: Acid Equipment narrated base price
- LogOfOne: independent Nightclub feeder upgrades
Understand the earnings
A sale value is the amount before expenses. Supplies and fees reduce what you keep. Buying the property and upgrading it are separate costs to get started.
Also consider the time you spend playing: getting supplies and making deliveries, as well as waiting for stock. The individual guides explain their supported sale examples and conditions.
See Bunker and Acid Lab earnings examples
The examples below start with empty stock and supplies, then consume one full purchased supply batch. The Bunker has Equipment and Staff upgrades and manufactures only; the two Acid Lab examples show the Equipment upgrade's effect. Each uses normal, unboosted private-session values and assumes complete delivery.
| Compare | Bunker · Equipment + StaffLos Santos sale | Acid Lab · EquipmentUnnamed product | Acid Lab · No EquipmentUnnamed product |
|---|---|---|---|
| Productive time | 2 hr 20 min | 2 hr 30 min | 1 hr 52 min 30 sec |
| Stock produced | 20 units | 100 units | 50 units |
| Stock sale quote | GTA$210,000 | GTA$209,500 | GTA$74,250 |
| Supplies bought and consumed | GTA$75,000 | GTA$60,000 | GTA$60,000 |
| After consumed supplies | GTA$135,000 | GTA$149,500 | GTA$14,250 |
| Details and sources | Open guide for Bunker · Equipment + Staff | Open guide for Acid Lab · Equipment | Open guide for Acid Lab · No Equipment |
Productive time counts time when the supplied business can produce while you are online. Supply arrival, interruptions, travel and selling add time. The final money row subtracts consumed supplies; property costs, other expenses and delivery losses are separate. Stock units belong to their own business and are not interchangeable. These three examples help compare production cycles; they do not establish the fastest overall routine.
Choose your next step
- Running a Nightclub? Review its safe and warehouse operations separately.
- Running a Bunker? Decide between manufacturing and research before resupplying.
- Selling MC stock? Compare Cocaine, Methamphetamine and Counterfeit Cash sale quotes.
- Expanding existing businesses? Check the Money Fronts property chain and the conditions for Mansion security.
- Preparing a sale? Read the private-session selling guide.
THE DETAILS BEHIND THE DETAILS
Sources & updates
Source-checked 15 September 2026. This is a sourced reference, not a gameplay earnings test.
- Nightclub Owner — GTA Online Guides
Rockstar Games · Nightclub management: popularity/safe and warehouse technicians
Checked 13 September 2026 - Update 1.61: The Criminal Enterprises
Rockstar Games · Quality of Life: private-session access; Bunker: Agent 14 research; Nightclub: Yohan goods missions; Executive Office: staff sourcing
Checked 14 September 2026 - GTAV Title Update 1.40
Rockstar Games · Gunrunning Business paragraph: bunker laptop, resupply, sales and staff; Mobile Operations Center workshops; research-gated Mk II modifications and ammunition
Checked 14 September 2026 - Getting Started in Gunrunning Research
Rockstar Games · Staff-management bullet and final supplies paragraph only; obsolete public-session restriction is superseded by Update 1.61
Checked 14 September 2026 - Title Update 1.36
Rockstar Games · Businesses: Open Road, setup, supplies, defense and upgrades
Checked 14 September 2026 - Update 1.64: Los Santos Drug Wars
Rockstar Games · 13 December 2022: First Dose, equipment, Acid Lab and Dax jobs
Checked 14 September 2026 - Title Update 1.67
Rockstar Games · Smuggler Hangar: land missions, staff sourcing, phone access and workshop; Acid product names
Checked 14 September 2026 - Title Update 1.34
Rockstar Games · Office and Warehouse properties; SecuroServ Special Cargo Network
Checked 14 September 2026 - GTAV Title Update 1.37
Rockstar Games · 13 December 2016: Vehicle Cargo; CEO computer, Vehicle Warehouses and export laptop
Checked 14 September 2026 - Update 1.68: Salvage Yard and Cluckin’ Bell
Rockstar Games · 12 December 2023: Salvage Yard robberies, Tow Truck and income; March 2024: The Cluckin’ Bell Farm Raid
Checked 14 September 2026 - Title Update 1.69
Rockstar Games · Bail Enforcement Office: holding-cell processing, agents, safe and transporter
Checked 14 September 2026 - Update 1.71: Money Fronts
Rockstar Games · Money Laundering Operation, Hands On Car Wash, Higgins Helitours and Smoke on the Water
Checked 14 September 2026 - The Contract: official business overview
Rockstar Games · Getting Started, Agency, Security Contracts and Imani Tech sections
Checked 14 September 2026 - Title Update 1.70
Rockstar Games · 4 March 2025: McKenzie Field Hangar; Experience Improvements: nightclub events
Checked 14 September 2026 - Nightclub technician assignment
Rockstar Games · First checklist bullet only: technician assignment to five MC products; mixed supply, registration and obsolete public-session conditions are excluded
Checked 14 September 2026 - Bunker property and upgrade catalogue
GTABase catalogue; no individual byline · Bunker locations and Equipment/Staff upgrade tables. Nominal base prices for the listed production setups; account discounts excluded.
Checked 15 September 2026 - McALEER: Bunker acquisition costs
McALEER · Locations and upgrades sections: Paleto Forest, Chumash, Farmhouse, Equipment and Staff base prices. Historical original-author figures corroborated by the property catalogue.
Checked 15 September 2026 - MC property and upgrade catalogue
GTABase catalogue; no individual byline · MC locations and Cocaine/Meth upgrade tables. Covers the listed premises and direct-production upgrades; Cash production upgrades are outside this estimate.
Checked 15 September 2026 - McALEER: MC properties and shared Clubhouse
McALEER · Clubhouse, Meth and Cocaine sections: shared Clubhouse prerequisite, listed premises and direct-production upgrade costs.
Checked 15 September 2026 - Clubhouse property catalogue
GTABase catalogue · Great Chaparral Clubhouse property entry: the shared Clubhouse used by these MC setup estimates.
Checked 15 September 2026 - Nightclub property and upgrade catalogue
GTABase catalogue · West Vinewood and Elysian Island location entries and Equipment upgrade table. Extra warehouse floors are outside this estimate.
Checked 15 September 2026 - Matt Gibbs: Nightclub acquisition guide
Matt Gibbs · Property prices, Equipment upgrade and warehouse technician sections. Nominal acquisition costs for the stated Nightclub subset.
Checked 15 September 2026 - Hassan Sajid: Nightclub management and technician package
Hassan Sajid; updated by Matt Gibbs · Warehouse technicians section: combined cost to hire the four paid technicians, alongside the included first technician. Also explains active source-business setup.
Checked 15 September 2026 - Raccooninja: Nightclub technician hiring schedule
Raccooninja · Technicians section: combined hiring cost of GTA$878,000 for all four paid technicians. Individual partial-package prices are outside this estimate.
Checked 15 September 2026 - Nightclub owner: April 2026 quoted purchases
QuantityEuphoric2354 · Original April 2026 owner post quoting Nightclub Equipment and the complete paid-technician package.
Checked 15 September 2026 - Hassan Sajid: earned Acid Lab route and Equipment
Hassan Sajid · Installation and Equipment sections: the earned First Dose vehicle route, GTA$750,000 installation and GTA$250,000 Equipment upgrade after ten Fooligan Jobs.
Checked 15 September 2026 - LogOfOne: Acid Lab installation
LogOfOne · Buying and setup section: GTA$750,000 Acid Lab installation, separate from the later Equipment upgrade.
Checked 15 September 2026 - Hazard: Acid Equipment narrated base price
Hazard · 04:25 narration: GTA$250,000 base Equipment price. The estimate uses the narrated base price, with account discounts excluded.
Checked 15 September 2026 - LogOfOne: independent Nightclub feeder upgrades
LogOfOne · Source-business upgrades section: MC production upgrades are independent of Nightclub warehouse sourcing.
Checked 15 September 2026 - Gunrunning: Bunkers, Mobile Operations Centers and more
Rockstar Games · Bunker production and research; Mobile Operations Center
Checked 13 September 2026 - GTAWeb: current Bunker calculator data
GTAWeb / PLTytus · Current/default Bunker data and live upgraded outputs at 1, 50 and 100 stock units TOOLKIT_DATA.current/default.mc.bunk time, supdiv, upgrades.equip.time/supdiv and upgrades.staff.time at HTML line 1526; live manufacturing full-supplies timer 02:20:00; manually entered 20 stock quotes 140000/210000.
Checked 15 September 2026 - GTAWeb: original stock sale formula
GTAWeb / PLTytus · Original getMcValue and updateToolkitMc functions updateToolkitMc lines 130–148, getBunkWorkmode line 187 and getMcValue line 184. Manufacturing interval420 seconds, supply interval84 seconds; separate offline gate mainInterval line251. Not a recorded game conversion.
Checked 15 September 2026 - Upgraded Bunker: original game sale-screen quotes
Virex · 02:16 purchased upgrades; 03:09 full-stock sale-screen quotes
Checked 15 September 2026 - Original Bunker empty-supply purchase screen
LeaPRO125 · 02:31: empty supply bar and Comprar suministros: $75,000. Published 7 March 2026; recording build/edition not shown. A price quote, not a purchase receipt.
Checked 15 September 2026 - Original PS4 Gunrunning manufacturing tests
ErregungHaus · Author identifies PS4 original testing (lines 190–195); manufacturing-only supply usage 105–117 and stock generation 123–133; resupply pricing 94–96. Last stated update 18 July 2017. Historical corroboration for current GTAWeb inputs; ended-event, fee and vehicle claims excluded.
Checked 15 September 2026 - Acid Lab: original before/after Equipment comparison
GTA BOOM / Hassan Sajid · Original Equipment comparison, full/batch gross, unboosted production, supply allocation, capacity and Invite Only sale. Daily boost and named pricing excluded.
Checked 15 September 2026 - Acid Lab: original supply-batch and production model
LogOfOne / r/gtaonline · Original Making Money: full-batch price and 1.875/2.5-hour durations; 3.2/1.6 full-batch consumption; 6/4-hour full production. Named-price rule excluded.
Checked 15 September 2026 - Acid Lab: original solo routine and supply allocation
C-5-D / r/gtaonline · Original February 2026 solo routine: GTA$96,000 full-stock consumed supply allocation and one delivery vehicle. Public rewards and hourly ranking excluded.
Checked 15 September 2026 - Acid Lab: recorded full-stock display
Hazard · Previously inspected original footage at 08:41: full product HUD GTA$335,200. Narrow corroboration only; recording date and full settings are not linked.
Checked 15 September 2026 - Acid Lab: original two-purchase routine
Prize-Poet-5681 / r/gtaonline · Original PC solo sale report and two GTA$60,000 supply purchases. Public receipt, image and reported duration are not model inputs.
Checked 15 September 2026
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