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Which Mk II special ammunition should I use?

Checked 2026-09-15 · All supported editions

Regular ammunition is our everyday default. Special rounds have restricted capacity and are refilled at a Weapon Workshop. Check the selected gun: every Mk II weapon does not accept every type.

Tracer shows the projectile path; Incendiary can ignite targets; Hollow Point serves unarmored targets; Armor Piercing serves body-armor penetration; FMJ serves vehicles and bullet-resistant glass. These are different roles, not a universal damage ladder.

Heavy Sniper Mk II has explosive ammunition. Pump Shotgun Mk II uses its own labels: Dragon’s Breath, Flechette, Steel Buckshot and Explosive Slugs. Be deliberate before replacing a larger regular magazine.

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